Home » How a 12-Year-Old Pakistani Developer Earns $1700 Monthly on Roblox

How a 12-Year-Old Pakistani Developer Earns $1700 Monthly on Roblox

How a 12-Year-Old Pakistani Developer Earns $1700 Monthly on Roblox

How to Make Money on Roblox

On a really interesting podcast show presented by Shahzad Ahmad Mirza, we get to know Muhammad Naeem Irfan, an amazing game developer from Pakistan who has achieved great success on the Roblox website. This young programmer makes around $1700 per month from his game developing abilities proving that age is just a number when it comes to online entrepreneurship. The podcast provides useful information on how youth can use online portals such as Roblox to earn money while focusing on their interest in gaming and creative development.

Who is Muhammad Naeem Irfan?

Muhammad Naeem Irfan is no ordinary 12-year-old. While many children his age spend their time engaging in school work and recreational sporting activities, Naeem has found his serious interest lying in the ability to build virtual worlds and video games on Roblox. Well ahead of his age, he has already amassed a great sense of game-making skills and mechanisms that he continues to hone on over the last couple of years. His account is especially motivating since it highlights the way digital platforms are creating opportunities for skilled players irrespective of location or age. Naeem spends most of his time in his virtual studio, putting lots of effort into coming up with games that not only amuse gamers but also bring in a good deal of money for him and his family.

The young programmer venture into game development began with a passion to play games which eventually evolved into the desire to create his own virtual worlds. His natural curiosity and determination have enabled him to overcome the learning curve of game development. Naeem belongs to a new generation of digital natives who are not just passive recipients of content anymore but content generators as well and using their expertise for monetary earnings through fresh and innovative methods. His story serves as a motivational factor to other young wannabe coders who might be wondering if they could turn their passion for games into a successful venture as well.

Getting to Know Roblox as a Developer Platform

black laptop computer beside controller on brown wooden surface
Photo by orva studio on Unsplash

Roblox has become one of the most successful gaming platforms globally since its launch in 2006. The site offers infrastructure and tools for game developers to design millions of various games that other players can play on several devices ranging from desktops to mobile phones. What differentiates Roblox is that it’s not one game but a platform with millions of user-generated games, each with varying experiences and gameplay. This diversity has helped contribute largely to its huge user base of 68 million average daily active users who made up $3.5 billion in bookings for the last year.

The platform makes use of its own virtual money called Robux, which players buy and use to spend on items in the games. Items go from mere aesthetic additions such as avatars’ clothing to in-game utilities. The business model is mutually rewarding for both the platform and the developers, since creators earn a share of each transaction done within their games. Particularly, developers receive $0.0035 for each Robux spent in their games, providing an incentive system that encourages creativity and innovation in game design. This arrangement has made it possible for some developers to earn remarkable revenue, with almost 100 Roblox games earning over $1 million in sales annually in 2023, and nine games earning a minimum of $10 million.

How Muhammad Earns $1700 Monthly Through Game Development

In the podcast, Muhammad Naeem Irfan discusses his experience of earning around $1700 per month from his Roblox game development work1. This staggering income for a 12-year-old is derived from using his knowledge of what keeps games interesting and appealing to gamers. Naeem is dedicated to designing immersive experiences that engage players to stay in his virtual worlds and even buy in-game items with Robux. His achievement is a testament to the way the economic model of the platform can pay off for creators who produce engaging content that attracts the population of Roblox players.

The working methodology of Naeem must involve crafting gameplay, building virtual worlds, coding interactions, and regularly updating his games according to feedback from players. The young programmer has shown remarkable commitment by spending hours refining his products when his contemporaries could be doing much more conventional activities as children. His monthly income puts him in the ranks of more successful developers on the platform, as numbers indicate that in 2023, there were about 3,500 developers who earned over $10,000 and about 750 who earned over $100,000 in income4. The ability of Naeem to attain this level of success at such a young age is a testament to both his ability and the democratic nature of the Roblox platform, which provides opportunities for creators of all backgrounds and ages to engage and thrive.

The Expanding Opportunity in the Roblox Development Economy

The opportunity for earning through Roblox game development has expanded considerably over the past few years. In 2023 game developers on the Roblox platform made a record $741 million in total, a whopping 19% increase from the previous year. This huge growth reflects the growing market for user-generated content on the platform. Although Roblox started mostly as a space where young fans made simple games, the money-making prospect has drawn professional game studios and serious independent game developers. Firms such as Los Angeles-based Gamefam Studios have seen this potential, raising $25 million in 2022 to develop games for the Roblox platform.

The user demographics of Roblox play a large role in its economic system. Most of the platform’s users (58%) are 16 years old or younger4, providing a huge market for content and virtual goods that are suitable for this age group. Nonetheless, Roblox is actively pursuing the expansion of its market outside of the under-13 set it was originally established on, as older players generally have differing monetization tendencies. This growth strategy could potentially see even greater opportunities for developers such as Naeem, as greater diversity in the user base may result in call for a broader range of game forms and virtual goods.

Tips for Aspiring Young Game Developers

For aspiring young ones who are influenced by Muhammad Naeem Irfan’s achievement, becoming involved in developing Roblox can be a fascinating journey to venture into. It has a quite easy entry level for game development with its Roblox Studio that has tools accessible without the need for extensive knowledge of programming in order to start developing. Youth developers can begin by getting used to the platform as players, playing a wide range of games to see why they are entertaining and popular. Basicscripting in Lua Roblox programming language can assist in bringing their development game to the next level and build more complex game mechanics.

Making a successful game on Roblox involves knowing what the players are looking for and keeping up to date with the trends on the platform. Muhammad’s success probably lies in his ability to recognize hit game mechanics and themes and layering them with his own original content. Developing developers should do the same – use the myriad of tutorials and guides online for Roblox development. The community side is important as well – collaborating with other developers on forums and social media can yield constructive feedback and even collaborative opportunities. Persistence is essential since the majority of successful developers work through several ideas and versions of games before they achieve notable success.

Shahzad Ahmad Mirza’s Contribution to Digital Skills Development

The podcast host is Shahzad Ahmad Mirza, a Pakistani digital businessperson with more than 17 years of experience in web development and online business expansion. By initiatives such as his groundbreaking GBOB training program, Shahzad hopes to train a minimum of 25,000 individuals in Pakistan in making money as career freelancers. His work tackles the major issue that numerous individuals in Pakistan and also other regions of South Asia struggle with: lack of opportunities for utilizing the internet in order to enhance their economic status. The 10-day GBOB training course is designed to enable individuals to begin freelance careers in a short time, even those with technological constraints such as slow internet or unreliable electricity.

Shahzad’s work is an example of how knowledge sharing and skill development can bridge the digital divide in developing countries. Through sharing success stories such as Muhammad Naeem Irfan’s on his podcast, he offers tangible evidence of how digital skills can be turned into actual income, especially for youth. His method mixes hands-on training in digital marketing, information technology, programming, web development, and graphics design with actual success examples, a well-rounded approach to leading aspiring digital entrepreneurs. This kind of mentorship and support is particularly important in situations where there might be limited or no formal education in digital competencies.

The Future of Making Money Using Gaming Platforms

The achievement of young coders like Muhammad Naeem Irfan represents a broader trend in how digital platforms are creating new economic opportunities, particularly for young people with digital skills. Roblox continues to expand, with initiatives like its Game Fund providing substantial grants (at least $500,000 per recipient) to selected developers creating new experiences on the platform. The investments are proof that the company is keen on making investments to sustain its developer base and pushing the boundaries of what is possible within its platform. With virtual experiences becoming increasingly sophisticated and realistic, opportunities for creators to earn from their work should keep on increasing.

The emergence of Roblox as an entertainment and earnings platform is also part of greater shifts in the way we imagine work creativity and economic potential in the digital age. Young developers like Muhammad demonstrate that traditional barriers to entry in categories like game making no longer hold. Instead abilities creativity and familiarity with online platforms can enable individuals from diverse backgrounds to participate in the international digital economy. For parents and teachers, Muhammad’s experience highlights the importance of cultivating young people’s interest in digital creation and developing the skills that can be the key to future possibilities either as a profession or as a pastime.

Conclusion

Muhammad Naeem Irfan success as a 12 year-old Roblox programmer earning $1700 a month is more than a touching personal story. It is a testament to the democratizing potential of virtual platforms that allow creative individuals to reach out with their creations to the entire globe and be compensated for it regardless of age geography or conventional credentials. Shahzad Ahmad Mirza’s podcast provides us with valuable insights about this new digital entrepreneurship model, where young entrepreneurs are monetizing their passions. For the majority of youth across Pakistan and around the world, Muhammad’s journey is a roadmap to seeking similar prospects.

As these platforms grow and get more established they create burgeoning ecosystems in which developers players and content producers can interact and share with one another in new and creative ways. The tremendous revenues of Roblox developers in 2023 – a record $741 million total – reflect the enormous economic potential of such virtual spaces. For youth who are enthusiastic about gaming and digital content production, exposure to these opportunities could lead to creative expression as well as economic self-sufficiency. Muhammad Naeem Irfan example is a poignant reminder that creativity and innovation in the virtual economy can happen from anywhere and anyone including a 12-year-old kid who wants to create virtual worlds.

About MohiRDO

My name is Ghulam Muhideen. I love creating websites, writing blogs, and making online tools. I enjoy watching movies and giving real reviews. I run multiple websites: Funserda – A blog for movie and series reviews, updates, and top lists. MohiRDO – A platform for online courses, digital art, and tech tools.

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